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Magician |
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Icon |
Skill name |
Skill Lv. |
Need Lv. |
Ability |
|
Proima's Understanding |
1 |
0 |
Able to use Lvl 4 of Magical Combo, and build up the Proima Gauge to a maximum of 1 slot(s). |
2 |
20 |
Able to use Lvl 5 of Magical Combo, and build up the Proima Gauge to a maximum of 2 slot(s). |
3 |
45 |
Able to use Lvl 6 of Magical Combo, and build up the Proima Gauge to a maximum of 3 slot(s). |
4 |
60 |
Able to use Lvl 4 of Magical Combo, and build up the Proima Gauge to a maximum of 4 slot(s). |
5 |
70 |
Able to use Lvl 8 of Magical Combo, and build up the Proima Gauge to a maximum of 5 slot(s). |
m |
85 |
Able to use Lvl 8 of Magical Combo, and build up the Proima Gauge to a maximum Ex slot. |
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Rock Shield |
1 |
10 |
Summon a stone piece to protect yourself, and Increase Magical Defense Ability. |
2 |
20 |
Summon a stone piece to protect yourself, and Increase Magical Defense Ability. |
3 |
30 |
Summon a stone piece to protect yourself, and Increase Magical Defense Ability. |
4 |
35 |
Summon a stone piece to protect yourself, and Increase Magical Defense Ability. |
5 |
40 |
Summon a stone piece to protect yourself, and Increase Magical Defense Ability. |
|
Fire Ball |
1 |
10 |
Shoot a fire ball to a Target, dealing Fire Element magic damage. |
2 |
15 |
Shoot a fire ball to a Target, dealing Fire Element magic damage. |
3 |
25 |
Shoot a fire ball to a Target, dealing Fire Element magic damage. |
4 |
30 |
Shoot a fire ball to a Target, dealing Fire Element magic damage. |
5 |
35 |
Shoot a fire ball to a Target, dealing Fire Element magic damage. |
|
Rock Press |
1 |
10 |
Strike a Target's head with a huge rock that deals damage with a chance to knock down the Target for a period of time. |
2 |
15 |
Strike a Target's head with a huge rock that deals damage with a chance to knock down the Target for a period of time. |
3 |
25 |
Strike a Target's head with a huge rock that deals damage with a chance to knock down the Target for a period of time. |
4 |
30 |
Strike a Target's head with a huge rock that deals damage with a chance to knock down the Target for a period of time. |
5 |
35 |
Strike a Target's head with a huge rock that deals damage with a chance to knock down the Target for a period of time. |
|
Bubble Crash |
1 |
10 |
Conjure Sticky Water Drops which drenches a Target, decreasing Physical/Magical Defense Ability and dealing some damage. |
2 |
25 |
Conjure Sticky Water Drops which drenches a Target, decreasing Physical/Magical Defense Ability and dealing some damage. |
3 |
30 |
Conjure Sticky Water Drops which drenches a Target, decreasing Physical/Magical Defense Ability and dealing some damage. |
4 |
35 |
Conjure Sticky Water Drops which drenches a Target, decreasing Physical/Magical Defense Ability and dealing some damage. |
5 |
40 |
Conjure Sticky Water Drops which drenches a Target, decreasing Physical/Magical Defense Ability and dealing some damage. |
|
Healing Wave |
1 |
10 |
Release a wave of the healing aura to a Target, recovering HP. |
2 |
15 |
Release a wave of the healing aura to a Target, recovering HP. |
3 |
20 |
Release a wave of the healing aura to a Target, recovering HP. |
4 |
25 |
Release a wave of the healing aura to a Target, recovering HP. |
5 |
30 |
Release a wave of the healing aura to a Target, recovering HP. |
|
Ignition |
1 |
10 |
Burn a Target continuously for a period of time. As the Target is being burnt, any fire damage or spells casted on the Target is amplified. |
2 |
15 |
Burn a Target continuously for a period of time. As the Target is being burnt, any fire damage or spells casted on the Target is amplified. |
3 |
20 |
Burn a Target continuously for a period of time. As the Target is being burnt, any fire damage or spells casted on the Target is amplified. |
4 |
25 |
Burn a Target continuously for a period of time. As the Target is being burnt, any fire damage or spells casted on the Target is amplified. |
5 |
30 |
Burn a Target continuously for a period of time. As the Target is being burnt, any fire damage or spells casted on the Target is amplified. |
|
Lightning |
1 |
10 |
Strike a Target's head with lightning that deals Lightning Element magic damage. |
2 |
15 |
Strike a Target's head with lightning that deals Lightning Element magic damage. |
3 |
20 |
Strike a Target's head with lightning that deals Lightning Element magic damage. |
4 |
25 |
Strike a Target's head with lightning that deals Lightning Element magic damage. |
5 |
30 |
Strike a Target's head with lightning that deals Lightning Element magic damage. |
|
Panic Dust |
1 |
20 |
It makes increased magical ability a little with some special flower powder sprinkled. |
2 |
25 |
It makes increased magical ability a little with some special flower powder sprinkled. |
3 |
30 |
It makes increased magical ability a little with some special flower powder sprinkled. |
4 |
35 |
It makes increased magical ability a little with some special flower powder sprinkled. |
5 |
40 |
It makes increased magical ability a little with some special flower powder sprinkled. |
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Chilling Touch |
1 |
10 |
Attack the target with cold damage, freezing the Target's legs and decreasing the Movement Speed. |
2 |
15 |
Attack the target with cold damage, freezing the Target's legs and decreasing the Movement Speed. |
3 |
20 |
Attack the target with cold damage, freezing the Target's legs and decreasing the Movement Speed. |
4 |
35 |
Attack the target with cold damage, freezing the Target's legs and decreasing the Movement Speed. |
5 |
30 |
Attack the target with cold damage, freezing the Target's legs and decreasing the Movement Speed. |
|
Charge |
1 |
10 |
Increase Lightning Element Attack Ability to 20%, and decrease Moving Speed. |
2 |
30 |
Increase Lightning Element Attack Ability to 30%, and decrease Moving Speed. |
3 |
50 |
Increase Lightning Element Attack Ability to 40%, and decrease Moving Speed. |
4 |
60 |
Increase Lightning Element Attack Ability to 50%, and decrease Moving Speed. |
5 |
70 |
Increase Lightning Element Attack Ability to 60%, and decrease Moving Speed. |
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Shaman |
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Icon |
Skill name |
Skill Lv. |
Need Lv. |
Ability |
|
Restart |
1 |
0 |
With the synchronization of Proima with Multiple Characteristic, able to use Combo attack and build up the Proima Gauge. |
2 |
20 |
With the synchronization of Proima with Multiple Characteristic, able to use Combo attack and build up the Proima Gauge. |
3 |
45 |
With the synchronization of Proima with Multiple Characteristic, able to use Combo attack and build up the Proima Gauge. |
4 |
60 |
With the synchronization of Proima with Multiple Characteristic, able to use Combo attack and build up the Proima Gauge. |
5 |
70 |
With the synchronization of Proima with Multiple Characteristic, able to use Combo attack and build up the Proima Gauge. |
m |
85 |
With the synchronization of Proima with Multiple Characteristic, able to use Combo attack and build up the Proima Gauge. |
|
Duel Characteristic |
Arck |
10 |
Attune Arck's Characteristic to yourself and earn its power(Increase Defense Ability, and Physical Strength). |
Arack |
30 |
Attune Arack's Characteristic to yourself and earn its power(Increase Magical Attack Ability). |
Baracik |
30 |
Attune Baracik's Characteristic to yourself and earn its power(Increase Magical Defense Ability). |
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Flame Repeated Hit |
1 |
10 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
2 |
15 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
3 |
20 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
4 |
25 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
5 |
30 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
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Shaman's kick |
1 |
10 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
2 |
15 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
3 |
20 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
4 |
25 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
5 |
30 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
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Thunder |
1 |
20 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
2 |
25 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
3 |
30 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
4 |
35 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
5 |
40 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
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Absolute Defense |
1 |
10 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
2 |
15 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
3 |
20 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
4 |
25 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
5 |
30 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
|
Shaman's fist |
1 |
20 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
2 |
25 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
3 |
30 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
4 |
35 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
5 |
40 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
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Prominas |
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Icon |
Skill name |
Skill Lv. |
Need Lv. |
Ability |
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Frame Storm |
1 |
30 |
Summon a Storm of Fire in a target area. All targets in the area take Fire Element damage. |
2 |
40 |
Summon a Storm of Fire in a target area. All targets in the area take Fire Element damage. |
3 |
50 |
Summon a Storm of Fire in a target area. All targets in the area take Fire Element damage. |
4 |
60 |
Summon a Storm of Fire in a target area. All targets in the area take Fire Element damage. |
5 |
70 |
Summon a Storm of Fire in a target area. All targets in the area take Fire Element damage. |
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Return |
1 |
30 |
Return to town immediately. |
2 |
40 |
Return to town immediately. |
3 |
50 |
Return to town immediately. |
4 |
60 |
Return to town immediately. |
5 |
70 |
Return to town immediately. |
|
Sleep |
1 |
30 |
Cause a Target to fall asleep for a period of time. Any attack on the sleeping Target will wake it up. Has a chance of failing. |
2 |
40 |
Cause a Target to fall asleep for a period of time. Any attack on the sleeping Target will wake it up. Has a chance of failing. |
3 |
50 |
Cause a Target to fall asleep for a period of time. Any attack on the sleeping Target will wake it up. Has a chance of failing. |
4 |
60 |
Cause a Target to fall asleep for a period of time. Any attack on the sleeping Target will wake it up. Has a chance of failing. |
5 |
70 |
Cause a Target to fall asleep for a period of time. Any attack on the sleeping Target will wake it up. Has a chance of failing. |
|
Lightning Spear |
1 |
30 |
Send out a Lightning Spear to a target that deals Lightning Element damage with additional magic attack damage. |
2 |
40 |
Send out a Lightning Spear to a target that deals Lightning Element damage with additional magic attack damage. |
3 |
50 |
Send out a Lightning Spear to a target that deals Lightning Element damage with additional magic attack damage. |
4 |
60 |
Send out a Lightning Spear to a target that deals Lightning Element damage with additional magic attack damage. |
5 |
70 |
Send out a Lightning Spear to a target that deals Lightning Element damage with additional magic attack damage. |
|
Mana Buffering |
1 |
10 |
Sacrifice some of your HP to earn MP. |
2 |
20 |
Sacrifice some of your HP to earn MP. |
3 |
30 |
Sacrifice some of your HP to earn MP. |
4 |
40 |
Sacrifice some of your HP to earn MP. |
5 |
50 |
Sacrifice some of your HP to earn MP. |
|
Teleport |
1 |
40 |
Teleport forward in an instant. |
2 |
50 |
Teleport forward in an instant. |
3 |
60 |
Teleport forward in an instant. |
4 |
70 |
Teleport forward in an instant. |
5 |
80 |
Teleport forward in an instant. |
|
Thorn Bush |
1 |
40 |
Summon a Thorn Bush in a target area that deals damage to all enemies in the area with a chance to immobilize for a period of time. |
2 |
50 |
Summon a Thorn Bush in a target area that deals damage to all enemies in the area with a chance to immobilize for a period of time. |
3 |
60 |
Summon a Thorn Bush in a target area that deals damage to all enemies in the area with a chance to immobilize for a period of time. |
4 |
70 |
Summon a Thorn Bush in a target area that deals damage to all enemies in the area with a chance to immobilize for a period of time. |
5 |
80 |
Summon a Thorn Bush in a target area that deals damage to all enemies in the area with a chance to immobilize for a period of time. |
|
Tiny Wave |
1 |
40 |
Spread Tiny Waves forward that deals Water Element damage to all targets. |
2 |
50 |
Spread Tiny Waves forward that deals Water Element damage to all targets. |
3 |
60 |
Spread Tiny Waves forward that deals Water Element damage to all targets. |
4 |
70 |
Spread Tiny Waves forward that deals Water Element damage to all targets. |
5 |
80 |
Spread Tiny Waves forward that deals Water Element damage to all targets. |
|
Ice Rain |
1 |
40 |
Shower a target area with Ice Rain, dealing continous damage to all enemies in the area. |
2 |
50 |
Shower a target area with Ice Rain, dealing continous damage to all enemies in the area. |
3 |
60 |
Shower a target area with Ice Rain, dealing continous damage to all enemies in the area. |
4 |
70 |
Shower a target area with Ice Rain, dealing continous damage to all enemies in the area. |
5 |
80 |
Shower a target area with Ice Rain, dealing continous damage to all enemies in the area. |
|
Big Press |
1 |
40 |
Summon a massive rock that deals damage to all targets with a chance to knock down for a period of time. |
2 |
50 |
Summon a massive rock that deals damage to all targets with a chance to knock down for a period of time. |
3 |
60 |
Summon a massive rock that deals damage to all targets with a chance to knock down for a period of time. |
4 |
70 |
Summon a massive rock that deals damage to all targets with a chance to knock down for a period of time. |
5 |
80 |
Summon a massive rock that deals damage to all targets with a chance to knock down for a period of time. |
|
Fire Rain |
1 |
40 |
Call forth a rain of fire to a target area that deals damage continuously to all enemies in the area. |
2 |
50 |
Call forth a rain of fire to a target area that deals damage continuously to all enemies in the area. |
3 |
60 |
Call forth a rain of fire to a target area that deals damage continuously to all enemies in the area. |
4 |
70 |
Call forth a rain of fire to a target area that deals damage continuously to all enemies in the area. |
5 |
80 |
Call forth a rain of fire to a target area that deals damage continuously to all enemies in the area. |
|
Light Storm |
1 |
40 |
Summon a Lightning Storm to a target area that deals continous damage to all enemies in the area. |
2 |
50 |
Summon a Lightning Storm to a target area that deals continous damage to all enemies in the area. |
3 |
60 |
Summon a Lightning Storm to a target area that deals continous damage to all enemies in the area. |
4 |
70 |
Summon a Lightning Storm to a target area that deals continous damage to all enemies in the area. |
5 |
80 |
Summon a Lightning Storm to a target area that deals continous damage to all enemies in the area. |
|
Triple Fire |
1 |
10 |
Shoot out 3 Fire Balls to a Target continuously, dealing Fire Element damage with additional magic damage. |
2 |
20 |
Shoot out 3 Fire Balls to a Target continuously, dealing Fire Element damage with additional magic damage. |
3 |
30 |
Shoot out 3 Fire Balls to a Target continuously, dealing Fire Element damage with additional magic damage. |
4 |
50 |
Shoot out 3 Fire Balls to a Target continuously, dealing Fire Element damage with additional magic damage. |
5 |
70 |
Shoot out 3 Fire Balls to a Target continuously, dealing Fire Element damage with additional magic damage. |
|
Round Fire |
1 |
30 |
Sacrifice your HP to create a circle of fire that deals Fire Element damage as well as additional magic damage to nearby enemies. |
2 |
40 |
Sacrifice your HP to create a circle of fire that deals Fire Element damage as well as additional magic damage to nearby enemies. |
3 |
50 |
Sacrifice your HP to create a circle of fire that deals Fire Element damage as well as additional magic damage to nearby enemies. |
4 |
60 |
Sacrifice your HP to create a circle of fire that deals Fire Element damage as well as additional magic damage to nearby enemies. |
5 |
70 |
Sacrifice your HP to create a circle of fire that deals Fire Element damage as well as additional magic damage to nearby enemies. |
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Priest |
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Icon |
Skill name |
Skill Lv. |
Need Lv. |
Ability |
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Party Healing |
1 |
30 |
Recover the party member's HP. |
2 |
40 |
Recover the party member's HP. |
3 |
50 |
Recover the party member's HP. |
4 |
60 |
Recover the party member's HP. |
5 |
70 |
Recover the party member's HP. |
|
Defensive Stance |
1 |
30 |
Recovery the party member's MP continuously.Increase the party member's Recovery Speed of MP and Magical Attack Ability. |
2 |
40 |
Recovery the party member's MP continuously.Increase the party member's Recovery Speed of MP and Magical Attack Ability. |
3 |
50 |
Recovery the party member's MP continuously.Increase the party member's Recovery Speed of MP and Magical Attack Ability. |
4 |
60 |
Recovery the party member's MP continuously.Increase the party member's Recovery Speed of MP and Magical Attack Ability. |
5 |
70 |
Recovery the party member's MP continuously.Increase the party member's Recovery Speed of MP and Magical Attack Ability. |
|
Resurrection |
1 |
30 |
Resurrect a dead Target with some HP. [The higher the skill level, the higher the amount of HP recovered.] |
2 |
40 |
Resurrect a dead Target with some HP. [The higher the skill level, the higher the amount of HP recovered.] |
3 |
50 |
Resurrect a dead Target with some HP. [The higher the skill level, the higher the amount of HP recovered.] |
4 |
60 |
Resurrect a dead Target with some HP. [The higher the skill level, the higher the amount of HP recovered.] |
5 |
70 |
Resurrect a dead Target with some HP. [The higher the skill level, the higher the amount of HP recovered.] |
|
Self Healing |
1 |
30 |
Recover your HP. |
2 |
40 |
Recover your HP. |
3 |
50 |
Recover your HP. |
4 |
60 |
Recover your HP. |
5 |
70 |
Recover your HP. |
|
Bless |
1 |
40 |
Increase Combo Gauge of a Target and absorb Damage. |
2 |
50 |
Increase Combo Gauge of a Target and absorb Damage. |
3 |
60 |
Increase Combo Gauge of a Target and absorb Damage. |
4 |
70 |
Increase Combo Gauge of a Target and absorb Damage. |
5 |
80 |
Increase Combo Gauge of a Target and absorb Damage. |
|
Healing |
1 |
30 |
Recover HP of a Target. |
2 |
40 |
Recover HP of a Target. |
3 |
50 |
Recover HP of a Target. |
4 |
60 |
Recover HP of a Target. |
5 |
70 |
Recover HP of a Target. |
|
Dispel-Bad |
1 |
30 |
Remove one negative status of a Target. Has a chance of failing. |
2 |
40 |
Remove one negative status of a Target. Has a chance of failing. |
3 |
50 |
Remove one negative status of a Target. Has a chance of failing. |
|
Dispel-Good |
1 |
30 |
Remove one positive status of a Target. Has a chance of failing. |
2 |
40 |
Remove one positive status of a Target. Has a chance of failing. |
3 |
50 |
Remove one positive status of a Target. Has a chance of failing. |
|
Eya's blessing |
1 |
30 |
Increase a Target's luck and as well as making the Target immune to combo attacks. |
2 |
40 |
Increase a Target's luck and as well as making the Target immune to combo attacks. |
3 |
50 |
Increase a Target's luck and as well as making the Target immune to combo attacks. |
4 |
60 |
Increase a Target's luck and as well as making the Target immune to combo attacks. |
5 |
70 |
Increase a Target's luck and as well as making the Target immune to combo attacks. |
|
Holy blessing |
1 |
30 |
Increase Vitality of a Target for a period of time. |
2 |
40 |
Increase Vitality of a Target for a period of time. |
3 |
50 |
Increase Vitality of a Target for a period of time. |
4 |
60 |
Increase Vitality of a Target for a period of time. |
5 |
70 |
Increase Vitality of a Target for a period of time. |
|
Curse of Pain |
1 |
30 |
Decrease a target's HP every 2 sec for regular times.[During the status, when attacked by Darkness Element and give additional damage of 50%.] |
2 |
40 |
Decrease a target's HP every 2 sec for regular times.[During the status, when attacked by Darkness Element and give additional damage of 50%.] |
3 |
50 |
Decrease a target's HP every 2 sec for regular times.[During the status, when attacked by Darkness Element and give additional damage of 50%.] |
4 |
60 |
Decrease a target's HP every 2 sec for regular times.[During the status, when attacked by Darkness Element and give additional damage of 50%.] |
5 |
70 |
Decrease a target's HP every 2 sec for regular times.[During the status, when attacked by Darkness Element and give additional damage of 50%.] |
|
Warm blessing |
1 |
30 |
Recover a target's HP every 2 sec for a period of time. |
2 |
40 |
Recover a target's HP every 2 sec for a period of time. |
3 |
50 |
Recover a target's HP every 2 sec for a period of time. |
4 |
60 |
Recover a target's HP every 2 sec for a period of time. |
5 |
70 |
Recover a target's HP every 2 sec for a period of time. |
|
Miraculous blessing |
1 |
30 |
Increase Intelligence of Me and a Target for a period of time. |
2 |
40 |
Increase Intelligence of Me and a Target for a period of time. |
3 |
50 |
Increase Intelligence of Me and a Target for a period of time. |
4 |
60 |
Increase Intelligence of Me and a Target for a period of time. |
5 |
70 |
Increase Intelligence of Me and a Target for a period of time. |
|
Divine Light |
1 |
30 |
Attack a target with Divine Light that deals additional damage. |
2 |
40 |
Attack a target with Divine Light that deals additional damage. |
3 |
50 |
Attack a target with Divine Light that deals additional damage. |
4 |
60 |
Attack a target with Divine Light that deals additional damage. |
5 |
70 |
Attack a target with Divine Light that deals additional damage. |
|
Dark Spear |
1 |
30 |
Send out a Spear of Darkness to an enemy, dealing damage. |
2 |
40 |
Send out a Spear of Darkness to an enemy, dealing damage. |
3 |
50 |
Send out a Spear of Darkness to an enemy, dealing damage. |
4 |
60 |
Send out a Spear of Darkness to an enemy, dealing damage. |
5 |
70 |
Send out a Spear of Darkness to an enemy, dealing damage. |
|
Triple dark spear |
1 |
30 |
Send out Spear of Darkness three times continuously, dealing additional damage. |
2 |
40 |
Send out Spear of Darkness three times continuously, dealing additional damage. |
3 |
50 |
Send out Spear of Darkness three times continuously, dealing additional damage. |
4 |
60 |
Send out Spear of Darkness three times continuously, dealing additional damage. |
4 |
70 |
Send out Spear of Darkness three times continuously, dealing additional damage. |
|
Ice field |
1 |
40 |
Freeze a target area and decrease movement speed of enemies in the area for a period of time. |
2 |
50 |
Freeze a target area and decrease movement speed of enemies in the area for a period of time. |
3 |
60 |
Freeze a target area and decrease movement speed of enemies in the area for a period of time. |
4 |
70 |
Freeze a target area and decrease movement speed of enemies in the area for a period of time. |
4 |
80 |
Freeze a target area and decrease movement speed of enemies in the area for a period of time. |
|
Holy blasting |
1 |
40 |
Shoot at a Target using a Holy Proima Staff and that deals damage as well as additional damage to enemies near the Target. |
2 |
50 |
Shoot at a Target using a Holy Proima Staff and that deals damage as well as additional damage to enemies near the Target. |
3 |
60 |
Shoot at a Target using a Holy Proima Staff and that deals damage as well as additional damage to enemies near the Target. |
4 |
70 |
Shoot at a Target using a Holy Proima Staff and that deals damage as well as additional damage to enemies near the Target. |
4 |
80 |
Shoot at a Target using a Holy Proima Staff and that deals damage as well as additional damage to enemies near the Target. |
|
Holy Pain |
1 |
30 |
Explode Holy Proima to a Target's HP every 2 sec for regular times.[During the status, when attacked by Holy Element and give additional damage of 50%.] |
2 |
40 |
Explode Holy Proima to a Target's HP every 2 sec for regular times.[During the status, when attacked by Holy Element and give additional damage of 50%.] |
3 |
50 |
Explode Holy Proima to a Target's HP every 2 sec for regular times.[During the status, when attacked by Holy Element and give additional damage of 50%.] |
4 |
60 |
Explode Holy Proima to a Target's HP every 2 sec for regular times.[During the status, when attacked by Holy Element and give additional damage of 50%.] |
4 |
70 |
Explode Holy Proima to a Target's HP every 2 sec for regular times.[During the status, when attacked by Holy Element and give additional damage of 50%.] |
|
Curse of destruction |
1 |
30 |
It makes to decrease enemies' HP on every 2 sec for regular times. It needs the skill called Curse of Pain to use. [During this status, when character's attacked by Darkness Element it gives additional damage of 50%.] |
2 |
40 |
It makes to decrease enemies' HP on every 2 sec for regular times. It needs the skill called Curse of Pain to use. [During this status, when character's attacked by Darkness Element it gives additional damage of 50%.] |
3 |
50 |
It makes to decrease enemies' HP on every 2 sec for regular times. It needs the skill called Curse of Pain to use. [During this status, when character's attacked by Darkness Element it gives additional damage of 50%.] |
4 |
60 |
It makes to decrease enemies' HP on every 2 sec for regular times. It needs the skill called Curse of Pain to use. [During this status, when character's attacked by Darkness Element it gives additional damage of 50%.] |
Master! |
70 |
It makes to decrease enemies' HP on every 2 sec for regular times. It needs the skill called Curse of Pain to use. [During this status, when character's attacked by Darkness Element it gives additional damage of 50%.] |
|
Curse of Justice |
1 |
30 |
Holy Proima makes exploded nearby enemies and enemies' HP is decreased on every 2 sec for regular times.[During the status, when character¡¯s attacked by Holy Element it gives additional damage of 50%.] |
2 |
40 |
Holy Proima makes exploded nearby enemies and enemies' HP is decreased on every 2 sec for regular times.[During the status, when character¡¯s attacked by Holy Element it gives additional damage of 50%.] |
3 |
50 |
Holy Proima makes exploded nearby enemies and enemies' HP is decreased on every 2 sec for regular times.[During the status, when character¡¯s attacked by Holy Element it gives additional damage of 50%.] |
4 |
60 |
Holy Proima makes exploded nearby enemies and enemies' HP is decreased on every 2 sec for regular times.[During the status, when character¡¯s attacked by Holy Element it gives additional damage of 50%.] |
Master! |
70 |
Holy Proima makes exploded nearby enemies and enemies' HP is decreased on every 2 sec for regular times.[During the status, when character¡¯s attacked by Holy Element it gives additional damage of 50%.] |
|
Dark blade |
1 |
40 |
It makes interrupted the characters who using skill with the power of dark Proima after focusing on the staff. Characters Lv 40 can learn this skill, this skill Interrupts enemies skill used. |
2 |
50 |
It makes interrupted the characters who using skill with the power of dark Proima after focusing on the staff. Characters Lv 40 can learn this skill, this skill Interrupts enemies skill used. |
3 |
60 |
It makes interrupted the characters who using skill with the power of dark Proima after focusing on the staff. Characters Lv 40 can learn this skill, this skill Interrupts enemies skill used. |
4 |
70 |
It makes interrupted the characters who using skill with the power of dark Proima after focusing on the staff. Characters Lv 40 can learn this skill, this skill Interrupts enemies skill used. |
Master! |
80 |
It makes interrupted the characters who using skill with the power of dark Proima after focusing on the staff. Characters Lv 40 can learn this skill, this skill Interrupts enemies skill used. |
|
|
|
Holy Avenger |
|
|
Icon |
Skill name |
Skill Lv. |
Need Lv. |
Ability |
|
Holy Light |
1 |
30 |
Attack a Target with Holy Ligh, dealing additional damage. |
2 |
40 |
Attack a Target with Holy Ligh, dealing additional damage. |
3 |
50 |
Attack a Target with Holy Ligh, dealing additional damage. |
4 |
60 |
Attack a Target with Holy Ligh, dealing additional damage. |
5 |
70 |
Attack a Target with Holy Ligh, dealing additional damage. |
|
Defense Shield |
1 |
30 |
Surround a Target with a Light Defense Shield for a period of time.(Increase Physical Defense and Magical Defense Ability) |
2 |
40 |
Surround a Target with a Light Defense Shield for a period of time.(Increase Physical Defense and Magical Defense Ability) |
3 |
50 |
Surround a Target with a Light Defense Shield for a period of time.(Increase Physical Defense and Magical Defense Ability) |
4 |
60 |
Surround a Target with a Light Defense Shield for a period of time.(Increase Physical Defense and Magical Defense Ability) |
5 |
70 |
Surround a Target with a Light Defense Shield for a period of time.(Increase Physical Defense and Magical Defense Ability) |
|
Light of Recovery |
1 |
30 |
Recover party members' HP continuously. |
2 |
40 |
Recover party members' HP continuously. |
3 |
50 |
Recover party members' HP continuously. |
4 |
60 |
Recover party members' HP continuously. |
5 |
70 |
Recover party members' HP continuously. |
|
Light of Shield |
1 |
30 |
Interrupt the use of a Target's Combo for a period of time. |
2 |
40 |
Interrupt the use of a Target's Combo for a period of time. |
3 |
50 |
Interrupt the use of a Target's Combo for a period of time. |
4 |
60 |
Interrupt the use of a Target's Combo for a period of time. |
5 |
70 |
Interrupt the use of a Target's Combo for a period of time. |
|
Detect |
1 |
30 |
Find a hidden Target at once. |
2 |
40 |
Find a hidden Target at once. |
3 |
50 |
Find a hidden Target at once. |
4 |
60 |
Find a hidden Target at once. |
5 |
70 |
Find a hidden Target at once. |
|
Light of Saint |
1 |
40 |
Give Holy Light to Me and Party members that increases Defense Ability (Increase Physical Defense and Magical Defense Ability.) |
2 |
50 |
Give Holy Light to Me and Party members that increases Defense Ability (Increase Physical Defense and Magical Defense Ability.) |
3 |
60 |
Give Holy Light to Me and Party members that increases Defense Ability (Increase Physical Defense and Magical Defense Ability.) |
4 |
70 |
Give Holy Light to Me and Party members that increases Defense Ability (Increase Physical Defense and Magical Defense Ability.) |
5 |
80 |
Give Holy Light to Me and Party members that increases Defense Ability (Increase Physical Defense and Magical Defense Ability.) |
|
Defense Armor |
1 |
30 |
Make Me and Party members's Armor strong as Steel which increases Defense Ability. (Increase Physical Defense and Magical Defense Ability.) |
2 |
40 |
Make Me and Party members's Armor strong as Steel which increases Defense Ability. (Increase Physical Defense and Magical Defense Ability.) |
3 |
50 |
Make Me and Party members's Armor strong as Steel which increases Defense Ability. (Increase Physical Defense and Magical Defense Ability.) |
4 |
60 |
Make Me and Party members's Armor strong as Steel which increases Defense Ability. (Increase Physical Defense and Magical Defense Ability.) |
5 |
70 |
Make Me and Party members's Armor strong as Steel which increases Defense Ability. (Increase Physical Defense and Magical Defense Ability.) |
|
Light of Destruction |
1 |
40 |
Decrease a Target's Magic Attack Ability and Moving Speed.[During the status, when attacked by Lightning Element and give additional damage of 50%.] |
2 |
50 |
Decrease a Target's Magic Attack Ability and Moving Speed.[During the status, when attacked by Lightning Element and give additional damage of 50%.] |
3 |
60 |
Decrease a Target's Magic Attack Ability and Moving Speed.[During the status, when attacked by Lightning Element and give additional damage of 50%.] |
4 |
70 |
Decrease a Target's Magic Attack Ability and Moving Speed.[During the status, when attacked by Lightning Element and give additional damage of 50%.] |
5 |
80 |
Decrease a Target's Magic Attack Ability and Moving Speed.[During the status, when attacked by Lightning Element and give additional damage of 50%.] |
|
Pain of the Ground |
1 |
30 |
Summon poisonous brambles that reduce a Target's HP every 2 sec for a period of time. [During the status, when attacked by Ground Element and give additional damage of 50%.] |
2 |
40 |
Summon poisonous brambles that reduce a Target's HP every 2 sec for a period of time. [During the status, when attacked by Ground Element and give additional damage of 50%.] |
3 |
50 |
Summon poisonous brambles that reduce a Target's HP every 2 sec for a period of time. [During the status, when attacked by Ground Element and give additional damage of 50%.] |
4 |
60 |
Summon poisonous brambles that reduce a Target's HP every 2 sec for a period of time. [During the status, when attacked by Ground Element and give additional damage of 50%.] |
5 |
70 |
Summon poisonous brambles that reduce a Target's HP every 2 sec for a period of time. [During the status, when attacked by Ground Element and give additional damage of 50%.] |
|
Ice Spear |
1 |
30 |
Send out an Ice Spear to a Target, dealing additional damage. |
2 |
40 |
Send out an Ice Spear to a Target, dealing additional damage. |
3 |
50 |
Send out an Ice Spear to a Target, dealing additional damage. |
4 |
60 |
Send out an Ice Spear to a Target, dealing additional damage. |
5 |
70 |
Send out an Ice Spear to a Target, dealing additional damage. |
|
Rain Stone |
1 |
40 |
Summon several meteoric stones to a target area, dealing continuous damage to all enemies in the area. |
2 |
50 |
Summon several meteoric stones to a target area, dealing continuous damage to all enemies in the area. |
3 |
60 |
Summon several meteoric stones to a target area, dealing continuous damage to all enemies in the area. |
4 |
70 |
Summon several meteoric stones to a target area, dealing continuous damage to all enemies in the area. |
5 |
80 |
Summon several meteoric stones to a target area, dealing continuous damage to all enemies in the area. |
|
Cast Stone |
1 |
30 |
Send out a stone of Ground Element, dealing additional damage to a Target. |
2 |
40 |
Send out a stone of Ground Element, dealing additional damage to a Target. |
3 |
50 |
Send out a stone of Ground Element, dealing additional damage to a Target. |
4 |
60 |
Send out a stone of Ground Element, dealing additional damage to a Target. |
5 |
70 |
Send out a stone of Ground Element, dealing additional damage to a Target. |
|
Round Light |
1 |
30 |
Sacrifice your Hp, summoning a massive thunderstorm that deals additional damage to nearby enemies. |
2 |
40 |
Sacrifice your Hp, summoning a massive thunderstorm that deals additional damage to nearby enemies. |
3 |
50 |
Sacrifice your Hp, summoning a massive thunderstorm that deals additional damage to nearby enemies. |
4 |
60 |
Sacrifice your Hp, summoning a massive thunderstorm that deals additional damage to nearby enemies. |
5 |
70 |
Sacrifice your Hp, summoning a massive thunderstorm that deals additional damage to nearby enemies. |
|
Wind Bush |
1 |
40 |
Raise a whirlpool of wind in a target area , dealing additional damage to all enemies in the area. |
2 |
50 |
Raise a whirlpool of wind in a target area , dealing additional damage to all enemies in the area. |
3 |
60 |
Raise a whirlpool of wind in a target area , dealing additional damage to all enemies in the area. |
4 |
70 |
Raise a whirlpool of wind in a target area , dealing additional damage to all enemies in the area. |
5 |
80 |
Raise a whirlpool of wind in a target area , dealing additional damage to all enemies in the area. |
|
Wrath of Ground |
1 |
30 |
It makes reduced nearby enemies' HP every 2 sec with poison blow around for a period of time. [During the status, when character¡¯s attacked by Ground Element it gives additional damage of 50%.] |
2 |
40 |
It makes reduced nearby enemies' HP every 2 sec with poison blow around for a period of time. [During the status, when character¡¯s attacked by Ground Element it gives additional damage of 50%.] |
3 |
50 |
It makes reduced nearby enemies' HP every 2 sec with poison blow around for a period of time. [During the status, when character¡¯s attacked by Ground Element it gives additional damage of 50%.] |
4 |
60 |
It makes reduced nearby enemies' HP every 2 sec with poison blow around for a period of time. [During the status, when character¡¯s attacked by Ground Element it gives additional damage of 50%.] |
Master! |
70 |
It makes reduced nearby enemies' HP every 2 sec with poison blow around for a period of time. [During the status, when character¡¯s attacked by Ground Element it gives additional damage of 50%.] |
|
|
|
Psyche |
|
|
Icon |
Skill name |
Skill Lv. |
Need Lv. |
Ability |
|
Illusion |
1 |
30 |
Focus the enemy attacks in a target area to yourself for a period of time, has a chance of failing. |
2 |
40 |
Focus the enemy attacks in a target area to yourself for a period of time, has a chance of failing. |
3 |
50 |
Focus the enemy attacks in a target area to yourself for a period of time, has a chance of failing. |
4 |
60 |
Focus the enemy attacks in a target area to yourself for a period of time, has a chance of failing. |
5 |
70 |
Focus the enemy attacks in a target area to yourself for a period of time, has a chance of failing. |
|
Duplicate |
1 |
40 |
Makes a copy of your character. [This skill requires the same level of either Arck or Baracik active.] |
2 |
50 |
Makes a copy of your character. [This skill requires the same level of either Arck or Baracik active.] |
3 |
60 |
Makes a copy of your character. [This skill requires the same level of either Arck or Baracik active.] |
4 |
70 |
Makes a copy of your character. [This skill requires the same level of either Arck or Baracik active.] |
5 |
80 |
Makes a copy of your character. [This skill requires the same level of either Arck or Baracik active.] |
|
Breakout |
1 |
30 |
Increase all physical speeds(movement and attack) but dealing lesser damage than usual. |
2 |
40 |
Increase all physical speeds(movement and attack) but dealing lesser damage than usual. |
3 |
50 |
Increase all physical speeds(movement and attack) but dealing lesser damage than usual. |
4 |
60 |
Increase all physical speeds(movement and attack) but dealing lesser damage than usual. |
5 |
70 |
Increase all physical speeds(movement and attack) but dealing lesser damage than usual. |
|
Bad Energy |
1 |
30 |
Gather all surrounding negative energies, releasing them on a Target dealing damage and decreasing its HP every 2 sec for a period of time. |
2 |
40 |
Gather all surrounding negative energies, releasing them on a Target dealing damage and decreasing its HP every 2 sec for a period of time. |
3 |
50 |
Gather all surrounding negative energies, releasing them on a Target dealing damage and decreasing its HP every 2 sec for a period of time. |
4 |
60 |
Gather all surrounding negative energies, releasing them on a Target dealing damage and decreasing its HP every 2 sec for a period of time. |
5 |
70 |
Gather all surrounding negative energies, releasing them on a Target dealing damage and decreasing its HP every 2 sec for a period of time. |
|
Wave Engery |
1 |
40 |
Smash your fists into the ground, spreading out the energy in shockwaves and dealing damage to nearby enemies. |
2 |
50 |
Smash your fists into the ground, spreading out the energy in shockwaves and dealing damage to nearby enemies. |
3 |
60 |
Smash your fists into the ground, spreading out the energy in shockwaves and dealing damage to nearby enemies. |
4 |
70 |
Smash your fists into the ground, spreading out the energy in shockwaves and dealing damage to nearby enemies. |
5 |
80 |
Smash your fists into the ground, spreading out the energy in shockwaves and dealing damage to nearby enemies. |
|
The turned heat |
1 |
30 |
Spin your body and kick nearby enemies continuously, dealing additional damage with a chance to decrease their magical defense. |
2 |
40 |
Spin your body and kick nearby enemies continuously, dealing additional damage with a chance to decrease their magical defense. |
3 |
50 |
Spin your body and kick nearby enemies continuously, dealing additional damage with a chance to decrease their magical defense. |
4 |
60 |
Spin your body and kick nearby enemies continuously, dealing additional damage with a chance to decrease their magical defense. |
5 |
70 |
Spin your body and kick nearby enemies continuously, dealing additional damage with a chance to decrease their magical defense. |
|
Flame Repeated Hit |
1 |
10 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
2 |
15 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
3 |
20 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
4 |
25 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
5 |
30 |
Set your fist on fire, attacking a Target and dealing Fire Element damage. |
|
Thunder |
1 |
20 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
2 |
25 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
3 |
30 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
4 |
35 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
5 |
40 |
Make Thunder from toe, and shoot a Target that gives damage (Decrease Magical and Physical Defense Ability) |
|
Absolute Defense |
1 |
10 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
2 |
15 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
3 |
20 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
4 |
25 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
5 |
30 |
Increase Physical and Magical Defense Ability after concentration of Proima's energy to your defense.[This skill needs either Arck or Baracik active.] |
|
Shaman's kick |
1 |
10 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
2 |
15 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
3 |
20 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
4 |
25 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
5 |
30 |
Increase movement speed after the concentration of Proima's energy on the lower half of the body. [This skill needs either Arck or Baracik active.] |
|
Shaman's fist |
1 |
20 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
2 |
25 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
3 |
30 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
4 |
35 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
5 |
40 |
After concentration of Proima's energy on the fist, Increase Attack Speed.[This skill needs either Arck or Baracik active.] |
|
Vital Spot |
1 |
30 |
Attack a Target's vital spot, dealing additional damage as well as a chance to decrease the Target's physical attack. |
2 |
40 |
Attack a Target's vital spot, dealing additional damage as well as a chance to decrease the Target's physical attack. |
3 |
50 |
Attack a Target's vital spot, dealing additional damage as well as a chance to decrease the Target's physical attack. |
4 |
60 |
Attack a Target's vital spot, dealing additional damage as well as a chance to decrease the Target's physical attack. |
5 |
70 |
Attack a Target's vital spot, dealing additional damage as well as a chance to decrease the Target's physical attack. |
|
Temperature repeat |
1 |
30 |
Hit a Target twice using your mental energy, dealing additional damage. |
2 |
40 |
Hit a Target twice using your mental energy, dealing additional damage. |
3 |
50 |
Hit a Target twice using your mental energy, dealing additional damage. |
4 |
60 |
Hit a Target twice using your mental energy, dealing additional damage. |
5 |
70 |
Hit a Target twice using your mental energy, dealing additional damage. |
|
Triple Kick |
1 |
30 |
Attack three times continuously with a kick that deals additional damage. |
2 |
40 |
Attack three times continuously with a kick that deals additional damage. |
3 |
50 |
Attack three times continuously with a kick that deals additional damage. |
4 |
60 |
Attack three times continuously with a kick that deals additional damage. |
5 |
70 |
Attack three times continuously with a kick that deals additional damage. |
|
Turned High Kick |
1 |
30 |
Spin your body and kick a Target's face, dealing additional damage with a chance to knock down the Target for a period of time. |
2 |
40 |
Spin your body and kick a Target's face, dealing additional damage with a chance to knock down the Target for a period of time. |
3 |
50 |
Spin your body and kick a Target's face, dealing additional damage with a chance to knock down the Target for a period of time. |
4 |
60 |
Spin your body and kick a Target's face, dealing additional damage with a chance to knock down the Target for a period of time. |
5 |
70 |
Spin your body and kick a Target's face, dealing additional damage with a chance to knock down the Target for a period of time. |
|
|
|